The International Conference on Art, Museums and Digital Cultures (AMDC; April 22-23, 2021, Lisbon) Submission Deadline: December 21, 2020 Notification of Participation: January 25, 2021 Final Version Deadline: March 8, 2021 This conference will bring together different scientific and creative perspectives on the crossovers between information technologies and the arts. How are museums, curators and…
“Matrix of Mobility: Networks of Objects and Exchange” Eighth Annual Wollesen Memorial Graduate Symposium (March 4–5, 2021, Online) CFP Deadline: Monday, January 11, 2021, at 5 PM ET The Graduate Union of the Students of Art (GUStA) at the University of Toronto is pleased to present the Eighth Annual Wollesen Memorial Graduate Symposium in cooperation…
Art Style | Art & Culture International Magazine Call for Essays – Issue 7: Special Issue on the Material Image. Affordances as a New Approach to Visual Culture Studies Essay Deadline: November 27, 2020 Issue Publication: scheduled for early March 2021 Art Style | Art & Culture International Magazine, an online, biannual, and peer–reviewed online…
The International Journal for Digital Art History has a call for manuscripts; submissions relate to the focus of the current call have priority and works can be submitted at any time and to any subject of Digital Art History. Note that abstracts, manuscripts, and artwork are all welcome. DAHJ publishes articles on a rolling basis;…
The Metropole, The Official Blog of the Urban History Association, has announced it’s graduate student blogging contest. The contest will open on July 1 and will close on August 15. Entries must be submitted to themetropole@urbanhistory.org. Posts will run on the blog in August and September, and we will announce the winners in October. Finalists…
Florida Atlantic University | School of Architecture Fort Lauderdale, Florida USA October 17-18, 2020 CALL FOR PAPERS & CREATIVE WORK: virtual interiorities offers a critical forum for presenting creative practices and scholarship of historical, theoretical, realized, and speculative work involving virtual reality, architecture, and design. More specifically, it promotes innovation in design theory, pedagogy, research,…