Symposium and Tutorial Proposal CFP Deadline: March 1, 2022
Abstract CFP: April 1 – May 1, 2022
The Visual Science of Art Conference (VSAC) is traditionally a satellite symposium of the European Conference on Visual Perception (ECVP). This edition is no exception but they will be organised in different cities: VSAC in Amsterdam and ECVP in Nijmegen (76 minutes train ride from Amsterdam).
As in previous years, they welcome novel work in the fields of visual art, perception & art, empirical aesthetics, vision related art history, philosophy of art and vision, computer graphics and art. They also look forward to new fields such as digital art history, generative art and virtual experiences but also to see new connections, for example with art reproduction or art conservation studies.
VSAC 2022 theme: realities
This year, they will organise a number of activities around a central theme: ‘realities’. The plural form realities suggests a departure from the idea of reality understood as a singular, objective and universal thing. They invite a number of artists and scientists that work with and within different types of realities (cultural, virtual, digital, offline, online, scientific, fictional, speculative) and different perspectives (human, non-human, algorithmic) on realities to critically reflect on, or to enact, different histories and processes of world-building.
The motivation behind a central theme is to organise a meaningful discussion between art and science. It is not meant as a restriction of the general contributions for the VSAC. As in previous years, they welcome novel work in the fields of visual art, perception & art, empirical aesthetics, vision related art history, philosophy of art and vision, computer graphics and art, etc. In addition to these, they look very much forward to receiving submissions around the following topics:
- Digital art history
- GAN / generative art
- Visual topics in art conservation
- Art reproduction / digitization / visualisation
- Style across space, time and media
- Art experience in real vs virtual environments
- The role of context (e.g. pedestal, frame, museum, etc)
- etc.
Visit the VSAC website to find more information about this call and please contact them with questions.